﻿using System;


namespace ExRev.Engine
{
    public class Vector3
    {
        public float X;
        public float Y;
        public float Z;

        public static Vector3 Normalize(Vector3 value)
        {
            throw new NotImplementedException();
        }

        public static float Dot(Vector3 vactor1, Vector3 vector2)
        {
            throw new NotImplementedException();
        }

        public static Vector3 Cross(Vector3 vector1, Vector3 vector2)
        {
            throw new NotImplementedException();
        }

        public static Vector3 operator-(Vector3 value1, Vector3 value2)
        {
            throw new NotImplementedException();
        }

        public static Vector3 operator-(Vector3 value)
        {
            throw new NotImplementedException();
        }
    }
}
